So, break out your controller, invite a few friends, and give Turbo Golf Racing a try. It’s a fast and addictive experience, and quite a few people lost their weekend playing match after match. A game consists of three matches, each lasting only a few minutes. And while the game feels balanced at the moment (because everyone’s new), it remains to be seen how the matching making will handle different skill levels and buffs.īut so far, it’s pretty exceptional and crazy fun. It might burn out, and the game lacks a few features that would please RL fans, such as car-showcasing lobbies for teams and winners, and additional game modes. I’m not saying Turbo Golf Racing will be the next Rocket League. But since it’s on Gamepass, anyone with an active subscription can start playing. Usually, I’d have to wait for weeks or months as players I know decide to buy the game or not. Each game supports up to 8 players, and you can create team lobbies for six players. The game is in Early Access on Steam and Game Preview on Gamepass – and the latter’s inclusion is a big reason why I’m writing this post. At this stage, there is no pay-to-win, plus you can’t buy buffs. Turbo Golf Racing is very generous with its XP and in-game currency, and has a store full of rotating items that add cosmetic bling to your car and avatar. That being said, buffs aren’t enough to win. Turbo Golf Racing also offers buffs (called power cores) that alter your gameplay and your chances to win, so every game isn’t quite equally matched. If you miss your ball, it makes more sense to reset your position than to make a U-turn (you can often spot the RL players who haven’t figured this out yet). The balls behave a little differently and are more prone to lose momentum. But Turbo Golf Racing is also different in key areas. In this respect, it’s very much like Rocket League – and RL players will find a lot of other similarities. All your skill goes into how accurately and hard you can hit your oversized ball, tipping forwards, backwards, and approaching at different angles to change the ball’s trajectory. You can’t collide with other players or interfere with their balls. That involves racing across insane tracks that are part Trackmania and part adventure golf, with a side of kart/arcade racer shenanigans such as firing rockets at your opponents and using map elements to your advantage. But while Rocket League players fight over the same ball in a football match, in Turbo Golf Racing, you each have your own ball that you must try – vaguely golf style – to get it into the hole on the other side before everyone else. Turbo Golf Racing does essentially the same thing: you control an RC car, and you focus your attention on a ball. But this game does enough interesting stuff that it instead helps turn Rocket League into a genre. And Turbo Golf Racing is so damn close to Rocket League that you can almost accuse it of plagiarism.Īlmost. If you are still lost, ‘I Can’t Believe It’s Not Butter!’ is a famous US margarine brand. I’d not have even thought about it – down here in the South, we refer to ‘margarine’ and don’t need to allude to its ‘not butterness’. Confession time: I stole the headline for this post from a Steam review for Turbo Golf Racing ( Steam, Gamepass) because there isn’t a better way to describe this game.
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